![]() These two quirks are Break Outlier and Pick Off Artist. Two new quirks have been added/revamped on defense. Visit custom practice to experience and perfect the changes to fielding and throwing. The frequency of the play being made is based on the first baseman’s Fielding attribute. This section indicates the dirt ball region of the meter, leading to balls being thrown in the dirt. On force throws to first base, players will experience a yellow portion of the meter. This change increases realism while also adding additional skill to defense. Now, on difficult infield plays and long outfield throws, the green portion of the meter will dynamically move. Repetition with this mechanic led to ease of use for many players. In previous years of The Show, the meter was consistent, meaning the green spot was always in the middle. This is intended, as it helps facilitate the upcoming changes. Universally, the speed of the meter needle is slower than in years past. However, the functionality of the meter has changed. If using the Button Accuracy throwing interface, consistent with last year’s game, the green portion of the meter (indicates a throw that will be accurate to the fielder), scales based on the Arm Accuracy attribute. Elevate your game with the Button Accuracy Meter where you are in complete control of your throws. Our more player-friendly interfaces, Buttons and Analog, rely heavily on the Arm Accuracy attribute which has been tuned to be in line with MLB statistics. When it comes to our throwing interfaces, we have a couple to select from depending on player skill and engagement level. Players with lower Fielding attribute will feature worse start transition animations when contact is made off the bat far more frequently than those with high Fielding attribute. ![]() The disparity between players in games with high vs low fielding attributes is more noticeable. High Fielding attributes matter more now than ever before.
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